Game technology studio · Fitzroy

We build the engines and backends your game runs on.

MythRuneCanvas.ink is a Melbourne game-tech studio crafting real-time engines, live-ops backends, and cross-platform infrastructure — so your team ships the game and we keep the sky clear behind it.

Deep-space observatory control room used by the MythRuneCanvas engineering team

Our mission

Precision infrastructure for worlds that never sleep.

From our workshop on Rose Street in Fitzroy, we treat every game like an observatory instrument — calibrated, observable, and built to run for years. We map the whole system before writing a line, then engineer for the moments that matter: launch spikes, seasonal events, and the 3am incident nobody planned for.

11 yrs
Building game infrastructure
40M+
Monthly active players served
99.98%
Live-ops uptime across 2025
< 45ms
Median matchmaking latency
MythRuneCanvas engineering workspace
MythRuneCanvas engineering workspace
MythRuneCanvas engineering workspace

Selected work

Systems we have charted and shipped.

Scroll sideways through a few recent engagements across Australian and global studios.

Nyxfall — authoritative netcode
Real-time engine

Nyxfall — authoritative netcode

Rollback networking and deterministic sim for a 6-player co-op ARPG, tuned to hold sync on regional AU/SEA connections.

Emberhold live seasons
Live-ops backend

Emberhold live seasons

Event scheduler, battle-pass service, and telemetry pipeline processing 900M events a day without a maintenance window.

Starling — one save, five stores
Cross-platform

Starling — one save, five stores

Unified identity and cloud-save layer bridging Steam, PlayStation, Xbox, Switch, and mobile with conflict-free sync.

Aurora incident console
Observability

Aurora incident console

A custom control room dashboard giving a Melbourne studio 45-second signal on economy anomalies and matchmaking drift.

What we do

A full engineering bench, on one star chart.

Six disciplines that carry a game from prototype through its live-service life.

Engine & netcode

Authoritative servers, rollback and prediction, deterministic simulation, and physics tuned for the latency your players actually have.

Live-ops backends

Battle passes, stores, seasons, and event schedulers built as observable services — deploy mid-season with zero downtime.

Cross-platform delivery

Unified identity, cloud saves, entitlements, and cross-play matchmaking across PC, console, and mobile storefronts.

Anti-cheat & trust

Server-side validation, anomaly detection, and economy safeguards that keep leaderboards and marketplaces honest.

Telemetry & analytics

Event pipelines, funnels, and retention dashboards that turn raw player signals into decisions your designers can act on.

Launch & scale

Load modelling, autoscaling, and 24/7 incident cover so a front-page launch spike reads as a graph, not a crisis.

In their words

Studios that trusted us with launch day.

"MythRuneCanvas rebuilt our matchmaking in nine weeks. Our AU and SEA players finally share lobbies without desync, and our support tickets about lag dropped by two thirds."
HHarriet L.Technical Director, Collingwood · March 2025
"We launched a season to 1.2 million players on a Friday night and the backend never blinked. Their incident console caught an economy exploit before it hit the forums."
DDaniel O.Studio Head, Brisbane · November 2024
"The cross-save layer they shipped let us bridge Switch and Steam in one update. Clear architecture, honest estimates, and they actually document what they build."
PPriya S.Lead Engineer, Sydney · August 2024
"They treated our tiny indie budget with the same rigour as a AAA client. Our netcode is now something we understand and can extend ourselves."
MMarcus T.Co-founder, Fitzroy · January 2025

Engagements

Ways to bring us onto your project.

Fixed-scope or embedded — all figures in AUD, ex GST. Studio hours 9am–6pm AEST, Monday to Friday.

Systems Review

A two-week deep read of your architecture with a prioritised roadmap.

$4,900one-off
  • Full architecture & netcode audit
  • Load & scaling risk report
  • Prioritised 90-day roadmap
  • Two review workshops with your team
Book a review
Most chosen

Embedded Squad

A senior pod working inside your team on engine and backend delivery.

$18,500per month
  • 2 senior engineers embedded
  • Live-ops & backend delivery
  • Weekly shipping cadence
  • Shared on-call during events
  • Documentation handed back to you
Reserve a squad

Launch Cover

24/7 engineering cover across your launch or major season window.

$7,200per launch window
  • 10-day round-the-clock cover
  • Load modelling & rehearsal
  • Live incident console access
  • Post-launch stability report
Secure cover

Contact

Tell us what you're building.

Send a few lines about your game and where it hurts. We reply to every enquiry within one business day from Fitzroy.